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Author Topic: Modelpalooza 2010 Judges Information  (Read 1661 times)
RainMan
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« on: November 19, 2009, 03:33:57 PM »

                   Judges Information

        Modelpalooza 2010 will be in a new location with a much improved venue:

                  Wyndham Orlando Resort
                      Citrus Grove Banquet Room
                      8001 International Drive, Orlando Florida 32819

                      September 25th and 26th, 2010

Guest rooms are available at the reduced rate of $72 (single or double occupancy) a night at the Wyndham Orlando Resort. To obtain the show guest rate use this web-link: Reservations. Please reserve your room before August 30th, 2010. After August 30th, this link will no longer work. If you reserve outside a 3 day window of the show dates, please call the Wyndham directly as the link will say the entire stay is not available. For any problems in registering call (877) 999-3223. Please tell the reservation clerk that you desire the “Modelpalooza Rate”. The resort may possibly also offer a $59 rate for non-cancellation, advance pre-payment reservations – this rate is only available if you telephone your reservation.

Modelpalooza Judges Schedule

Before Saturday, Sept 25th, 2010 all Modelpalooza Judges must have read and fully understand the new Judging Rules contained in this document. Questions concerning any aspect of the new process are to be answered in emails directed to our Head Judge, Anthony Knific aknific@yahoo.com or the Registrar, Randy Riley riley.rw@gmail.com. We want to make the Judging process as efficient as possible.

Judges will be assigned to a Group and Shift in advance of the show. Please contact Randy with your choice of Group and Shift to be assigned. Only two Judges per Group per Shift will be assigned. Report to the Registration Desk promptly when your shift is scheduled to begin.

           Saturday, Sept 25th                              Sunday, Sept 26th
          9am - Contest/Vendor Room Opens          9am - Contest/Vendor Room Opens
          10am - Shift 1 Judging Begins                 10am - Judges Selection of “Best-of’s”
          12pm - Judges Lunch Provided                12pm - Awards Ceremony Begins
          1pm - Shift 2 Judging Begins                   1:30pm - Contest/Show Ends
          5pm - Judging Ends (if not before)      
          5pm - Entry Scores Finalized
          8pm til ? - Free Hospitality Suite Open      

Please don’t drink and drive! Stay at the Wyndham and enjoy our complementary beverage selection at 8pm. You are welcome to bring your own beverage of choice. Our bar will have mixers and ice available. A map to the Hospitality Room location will be provided on the day of the show.

Modelpalooza 2010 Judging Process

The purpose of this guide is to prepare all Judges for the new “Open System” scoring process as it will be implemented by Modelpalooza. The general idea is to award each Entry based upon its own merits rather than by comparing the entries together as in the 1st, 2nd and 3rd places of typical IPMS shows. All Entries in Modelpalooza will be organized into eight general Groups:


The Judging process will be conducted as follows: (Keep your clipboards private! Don’t allow Contestants to look over your shoulder while you are scoring).

1) Together with other Judges in your Group, identify all of a Contestants Entries grouped together on the display table. Quickly assess all of the Contestants Entries and determine if they are all of similar quality. If one Entry stands out as being better, only score that Entry. If they are similar, then Entries are scored as a collection so that a "Display Medal" may be possibly awarded. Then separate the Entry sheets from all of that Contestant’s Entries leaving only the Pink copy on the display table. The White and Yellow copies are distributed to the Judges. (Remove the White and Yellow copies from all Entries – even those which are not to be scored – draw a vertical line through the scoring area of the Entries which are not to be scored). The Judge should turn over the sheet and record their unique Judge Number on the top of the selected Entries Scoring Form. Then Judges should determine the criteria for the Entry by placing a check mark in the “Max. Possible” column. For missing criteria, draw a line through the “Max Possible and “Raw Scores” boxes. Verify that each Judge has recorded the same values and recorded a ‘0’ for any missing criteria.

2) Alone without the other Judges input, the Judge should then score the Entry (recording the score in the ‘Raw Score’ column) using the 1 to 10 scoring for individual criteria. Refer to the individual instructions for each Group for scoring directions.

3) Return the un-Scored and completed Entry Scoring Sheets to the Head Judge for review.

Additional Considerations for Evaluating and Scoring Entries:

 - Judges should take into consideration the Entries noted as OOTB or Scratch-built. Judges will use the same scoring criteria, however they should determine if the Entry warrants inclusion in these classifications.

 - OOTB Entries must be an unmodified commercially produced kit, WITH KIT INSTRUCTION SHEET provided next to the model. If no instruction sheet is present, the Entry will not be judged as OOTB. Judges should then refer to the front side of the Entry Sheet and cross out the OOTB marking. Seams may be filled if necessary, rigging, antennas and paper seatbelts may be added.  Entry may be painted as desired and substitute decals may be used (same as regular IPMS rules).

 - Scratch-built Entries must be more than 50% Contestant supplied parts. Scratch-built models may incorporate parts from other kits, but these should be generally unrelated to their original identity, except for minor parts such as wheels, guns, etc. (same as regular IPMS rules).

 - After scoring all Entries, the scored Entry Sheets are then returned to the Registrar for data entry. The final weighted score is automatically calculated by ModelBase. The Registrar may request additional information from the Judges if problems are identified.

 - When the Entry Sheets are turned in, the ModelBase scoring system will be used to automatically re-calculate and weight the score criteria elements present and determine a final ‘weighted score’ for the Entry.

Medals will be generally awarded using this scale:
  • Gold / Gold Display Medal - 90 to 100 points
  • Silver / Silver Display Medal - 70 to 89 points
  • Bronze / Bronze Display Medal - 50 to 69 points
  • Highly Commendable Certificate - 30 to 49 points
  • No recognition – 0 to 29 points

Score Validation
After scores are tabulated and keyed into ModelBase, various quality assurance checks will be performed on the Entries. For example, if Judges Scores are widely dispersed, ModelBase will detect this and provide a report to show these discrepancies. Judges may be asked to re-convene and consider such disparities in scores upon request. One Judge may have seen a problem or error which the other Judge had missed causing a wide variation in scores. Another validation check looks for the same criteria elements being scored for the same Entry.

Score Calibration
ModelBase also allows for a Judge’s average scores to be calibrated together with other Judges. This means that if one Judge is scoring “hard” and another is scoring “easy”, this can be detected and corrected across a Group and even the entire show. Judges should attempt to just be consistent. We don’t expect all Judges to score identically, so some calibration may be necessary. An overall assessment of the Judges scoring scales will be performed by the Head Judge to determine that there is equality among all the various Groups and these are calibrated together. Judges scores may be revised based upon this assessment.
« Last Edit: July 28, 2010, 04:42:08 PM by RainMan » Logged
RainMan
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« Reply #1 on: March 05, 2010, 12:14:56 AM »

For entries in this group, everything displayed is to be considered in your judging decisions. Consider if the Entry should be classified into one of the other Groups. Judges are not to attempt to tally the score – this will be done programmatically by ModelBase. ModelBase weights the criteria based upon the table below. If a criteria element is not present draw a line through that element on the score sheet as shown below.



The Modelpalooza scoring system will automatically apply these percentages when your rating of 1-10 is entered into it. Each criteria element is to be scored individually as a separate item:



No award – score 1 or 2    out of 10 possible            
Merit –        score 3 or 4    out of 10 possible
Bronze –      score 5 or 6    out of 10 possible
Silver –        score 7 or 8    out of 10 possible
Gold –         score 9 or 10   out of 10 possible


In this example, there were no Decals present and there was no Base  so no scoring was performed of these criteria elements. ModelBase compensates for these missing criteria by adjusting the scored criteria up in proportion. For clarification on what to consider in your scoring decision, see the following pages. ModelBase scored this entry as an overall 66 out of 100 possible points equating to a mid-level Bronze Medal.

Criteria Scoring Guidance

Construction
Flash should be removed.
Mold marks, sinks, copyright marks, and ejector pin marks should be eradicated.
There should be no seams, glue marks or sanding scratches.  Parts and joints should be filled where necessary. Contour errors should be corrected. Scratch-built items or added detail on kits should be consistent in construction and detailing.  If panel lines on joints show in one area the same effect should be seen over the entire model.

Painting and Finishing
Good, straight, crisp lines on any clear parts. Paint should be even and smooth, unless there is prototypical evidence to the contrary.
a.   No brush marks.
b.   Fingerprints imprinted in the paint, or of a different color, are major errors.
Paint edges that are supposed to be sharp should be sharp (i.e., should not have the typical ragged masking tape edge). Weathering should show concert for scale (i.e., size of chipped areas), concern for the terrain and weather factors the real vehicle was in, and consistency.

Decals
Only score if the kit has decals applied.
Decal film should not be readily apparent; there should be no silvering or bubbling.
Aligned properly. (Unless there is evidence to the contrary). Decals should be of uniform finish (important on kit-bashed models using multiple decal sheets) and show no film.

Details
Thick parts should be thinned down to scale.
Wheel wells should be scratch built if no kit detail is given (i.e., no big hole through which you can see the rest of the aircraft interior unless the real thing was built that way).
Intakes should be blocked off if you can see into the aircraft through them.
Guns and exhaust stacks, intakes, vent, etc., should all be drilled out if possible.
Details added to the model should be in scale or as close to scale as possible.
External stores on the model should have undergone the same care in construction as the basic kit.  Any after-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model.  Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform.
Many kits feature antennae that are out of scale.  They should be replaced.

Presentation / Base
If the modeler chose to present the work on a base then, the judges should evaluate its quality.

Other Notes
1.   A good penlight is an invaluable aid for showing up seams that are poorly finished, unsanded ridges, poor interiors and/or worse yet, unfinished interior areas that can easily be seen from the outside.  When using a strong light, shine it across the seam at an angle, as this will most readily show uneven ridges at the seam lines, and other scratches.
2.   Carefully pick up models to look at the undersides.  Models fixed to the base present a challenge to a judge - The point is: try to use the same degree of scrutiny to each model no matter how challenging that may be.
« Last Edit: March 05, 2010, 12:44:10 AM by RainMan » Logged
RainMan
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« Reply #2 on: March 05, 2010, 01:03:11 AM »

For entries in this group, everything displayed should be considered in your judging decisions. Judges are not to attempt to tally the score – this will be done programmatically by ModelBase. ModelBase weights the criteria based upon the table below. If a criteria element is not present draw a line through that element on the score sheet as shown below.



The Modelpalooza scoring system will automatically apply these percentages when your rating of 1-10 is entered into it. Each criteria element is to be scored individually as a separate item:

No award – score 1 or 2    out of 10 possible            
Merit –        score 3 or 4    out of 10 possible
Bronze –      score 5 or 6    out of 10 possible
Silver –        score 7 or 8    out of 10 possible
Gold –         score 9 or 10   out of 10 possible




In this example, there were no vehicles – so no scoring was performed of this criteria element. ModelBase compensates for the missing criteria by adjusting the scored criteria up in proportion. For clarification on what to consider in your scoring decision, see the following pages. ModelBase scored this entry as an overall 83 out of 100 possible points equating to a low-range Silver Medal.

Criteria Scoring Guidance

Story Line
Start with a simple story idea that will be told through the use of scale models.  A bunch of guys randomly standing around a tank with no connection to each other is not a storyline. The story may be a duplication of a photograph, or it could be part of history, or a little humor.  However, whatever is chosen, it must be historically correct and make visual sense.  The judges should not have to guess what the story line is.  Make sure that a good title for the piece is prominently displayed.  Judges should be sure that even subtle story lines are communicated well.

Composition
Closely allied with the story line, composition is a somewhat intangible quantity which might be described as making the scene look “candid”.  Examples might be: situating the entire scene on an angle to its base rather than making it square with the sides, posing automobiles with front wheels turned slightly, or windows in buildings half-open.  Placement of the figures in logical and likely situations is an important part of composition. Is the depiction of something that could not possibly occur? How well does the whole scene combine to render the overall effect?

Figure Construction Painting and Finishing
If figures are present, Judges should refer to the Figures/Vignette scoring instructions for attributes to consider when evaluating figures in the diorama. An overall assessment must be made of the collection of figures present using these attributes.

Vehicle/Ordnance Construction Painting and Finishing
If vehicles are present, Judges should refer to the appropriate scoring instructions (i.e. Aircraft Group/Military Vehicles Group) for attributes to consider when evaluating vehicles in the diorama. An overall assessment of the vehicles/ordnance must be made using these attributes.

Ground Work / Buildings / Environment
Be sure the constructed elements (tanks, figures) set well together.  Judges should look for basic construction and finishing just as the remaining elements should be finished. Are any trees realistic in appearance? Does the ground work look proper for the scene depicted? Judges look for the blending of the terrain with the vehicles: weathering, camouflage realism, etc.

Presentation / Base
Did the modeler properly frame and exhibit the diorama by presenting it professionally? Or did they just glue everything on a stock, pre-fabricated base?

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RainMan
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« Reply #3 on: March 20, 2010, 04:49:06 AM »

For entries in this group, the presentation and base are considered in your judging decisions. Judges are not to attempt to tally the score – this will be done programmatically by ModelBase. ModelBase weights the criteria based upon the table below. If a criteria element is not present draw a line through that element on the score sheet as shown below.



The Modelpalooza scoring system will automatically apply these percentages when your rating of 1-10 is entered into it. Each criteria element is to be scored individually as a separate item:

No award – score 1 or 2    out of 10 possible            
Merit –       score 3 or 4    out of 10 possible
Bronze –     score 5 or 6    out of 10 possible
Silver –       score 7 or 8    out of 10 possible
Gold –         score 9 or 10   out of 10 possible




In this example, all criteria were present – so scoring was performed of each criteria element. ModelBase compensates for these missing criteria by adjusting the scored criteria up in proportion. For clarification on what to consider in your scoring decision, see the following pages. ModelBase scored this entry as an overall 59 out of 100 possible points equating to a mid-level Bronze Medal.

Criteria Scoring Guidance

Construction
Flash should be removed. Seams should be filled. This is an especially difficult job to accomplish due to the minuteness, and the amount of detail on some figures.
Mold marks and sinks filled or eliminated.
Proper alignment of parts.
Bayonets and sword/saber blades should be straight or curved (depending on the type of weapon), not shaped like pretzels.
Shoulders and other jointed portions of the body should have a smooth contour to them so as to avoid a disjointed appearance.  This also applies to any animation of the figure that is either provided for the basic kit or attempted by the modeler as a conversion.

Painting and Finishing
Paint should be smooth and uniform, with no smudges, runs or fingerprints.
Be sure no glue shows on the figure. No brush marks.
Paint should be even and smooth, exhibiting no brush marks or brush hairs.
Paints should be matte in finish except where a special effect such as leather or metal is being depicted.  Whatever the case, don’t overdo it.
Whether oils, oil-based, or water-based paints are used, be sure that there are no harsh lines created while shading the figure.
When weathering is to be depicted on a figure, a good rule of thumb to follow is: “A little is usually plenty!” Weathering should show concert for scale.
Make sure that the uniform depicted is the proper one for the time period in question.  This applies to all periods, but is especially important for eras where there were complete and constant changes being made in the attire of a nation’s fighting forces.  (Examples are the army of the First Empire under Napoleon, and both World Wars.)

Details

Small detail should be added to the kit, as in most cases the detail is too heavy and therefore out of scale.
Scraped away molded straps when at all possible and replaced then with sheet lead or plastic.
Chevrons, epaulets, shoulder boards, hat cords, shoulder cords, and medals should be added if at all possible (scale being an overall deciding factor).
Drill out gun barrels and the mouths of figures where possible as it is very ineffective to just paint in these types of details. Added texture to hair, mustaches, beards, sideburns, etc., especially when working in plastic.  On horses, artist’s crepe hair or nylon used to simulate manes and tails.  This also works very well for horse-hair plumes on helmets and the like.
Thick parts should be thinned down to scale. Details added to the model should be in scale or as close to scale as possible. After-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic figure.  Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform.

Presentation / Base
Is the work presented with suitable groundwork and quality? Does the base detract from the overall effect of the entry or does it enhance it?

Other Notes

1.   A good penlight is an invaluable aid for showing up seams that are poorly finished, unsanded ridges, poor interiors and/or worse yet, unfinished interior areas that can easily be seen from the outside.  When using a strong light, shine it across the seam at an angle, as this will most readily show uneven ridges at the seam lines, and other scratches.

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« Reply #4 on: March 20, 2010, 04:53:55 AM »

For entries in this group, any base is not considered in your judging decisions even if it is present. Judges are not to attempt to tally the score – this will be done programmatically by ModelBase. ModelBase weights the criteria based upon the table below. If a criteria element is not present draw a line through that element on the score sheet as shown below.



The Modelpalooza scoring system will automatically apply these percentages when your rating of 1-10 is entered into it. Each criteria element is to be scored individually as a separate item:

No award – score 1 or 2    out of 10 possible            
Merit –        score 3 or 4    out of 10 possible
Bronze –      score 5 or 6    out of 10 possible
Silver –        score 7 or 8    out of 10 possible
Gold –         score 9 or 10   out of 10 possible




In this example, there were no Decals present – so no scoring was performed of this criteria element. ModelBase compensates for these missing criteria by adjusting the scored criteria up in proportion. For clarification on what to consider in your scoring decision, see the following pages. ModelBase scored this entry as an overall 92 out of 100 possible points equating to a mid-level Gold Medal.

Criteria Scoring Guidance

Construction
Flash should be removed.
Mold marks, sinks, copyright marks, and ejector pin marks should be eradicated.
There should be no seams, glue marks or sanding scratches.  Parts and joints should be filled where necessary. Contour errors should be corrected.
Scratch-built items or added detail on kits should be consistent in construction and detailing.  If panel lines on joints show in one area the same effect should be seen over the entire model.
Models of TV or film subjects should match the on-screen appearance.
Colors on many subjects are only limited by the imagination of the builder, so nit-picking this area is a waste of time.
Rocket nozzles show weathering or heat discoloration after use, so a display of a craft after any sort of engine burn should show some evidence of it.
Small thrusters and steering rockets should be drilled out.

Painting and Finishing
Good, straight, crisp lines on any clear parts. Paint should be smooth and uniform, with no smudges, or runs.
Paint should be even and smooth, unless there is prototypical evidence to the contrary.
a.   No brush marks.
b.   No “orange peel” or “eggshell” effect.
c.   Fingerprints imprinted in the paint, or of a different color, are major errors.
Paint edges that are supposed to be sharp should be sharp (i.e., should not have the typical ragged masking tape edge).
Weathering should show concert for scale (i.e., size of chipped areas), concern for the terrain and weather factors the real vehicle was in, and consistency (i.e. a “vet” of 100 missions will not have a factory-fresh cockpit interior!).


Decals

Only score Decals if the Entry has decals applied.
Decal film should not be readily apparent; there should be no silvering or bubbling.
Aligned properly. (Unless there is evidence to the contrary).
Decals should be of uniform finish (important on kitbashed models using multiple decal sheets) and show no film.

Details
Thick parts should be thinned down to scale.
a.   Trailing edges of older kits usually require this step.
b.   Rocket and bomb fins usually should be replaced by thin plastic card.
Wheel wells should be scratch built if no kit detail is given (i.e., no big hole through which you can see the rest of the aircraft interior unless the real thing was built that way).
Intakes should be blocked off if you can see into the aircraft through them.
Guns and exhaust stacks, intakes, vent, etc., should all be drilled out if possible.
Details added to the model should be in scale or as close to scale as possible.
External stores on the model should have undergone the same care in construction as the basic kit.  Any after-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model.  Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform.
Many kits feature antennae that are out of scale.  They should be replaced.

Real Spacecraft
Reentry vehicles should show aerodynamic heat damage/weathering if modeled in a post-flight mode.
With the small number if kits and readily available reference material, there should be some reference material available so judges can be aware of work done, especially for scratch built items. Various spacecraft show details or weathering peculiar to the specific  vehicle (tire weathering on the shuttle sides, metallic thermal blankets on the Gemini adapter section, the change of the Apollo Command Module from a polished metallic look to a mixture of flat brown, tan and gray during reentry) and should be duplicated.

Science Fiction and Fantasy Vehicles
If parts are kit-bashed, do they fit into the scale modeled?
Added details should integrate well into the model.  (A tank hull glued to the side of a spacecraft looks like a tank hull glued to the side of a spacecraft.)  Any parts of this nature should be disguised enough so their origin isn’t obvious.


Other Notes

1.   A good penlight is an invaluable aid for showing up seams that are poorly finished, un-sanded ridges, poor interiors and/or worse yet, unfinished interior areas that can easily be seen from the outside.  When using a strong light, shine it across the seam at an angle, as this will most readily show uneven ridges at the seam lines, and other scratches.
2.   Carefully pick up models to look at the undersides.  One model when viewed this way went from a possible first to last, as the modeler did not bother to fill in the bottom fuselage seams nor the gaps between the wings and fuselage.  Models fixed to the base present a challenge to a judge - The point is: try to use the same degree of scrutiny to each model no matter how challenging that may be.
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RainMan
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« Reply #5 on: March 20, 2010, 04:56:51 AM »

 For entries in this group, the base is considered in your judging decisions. Judges are not to attempt to tally the score – this will be done systematically by ModelBase. ModelBase programmatically weights the criteria based upon the table below. If a criteria element is not present draw a line through that element on the score sheet as shown below.



The Modelpalooza scoring system will automatically apply these percentages when your rating of 1-10 is entered into it. Each criteria element is to be scored individually as a separate item:

No award – score 1 or 2    out of 10 possible            
Merit –        score 3 or 4    out of 10 possible
Bronze –      score 5 or 6    out of 10 possible
Silver –        score 7 or 8    out of 10 possible
Gold –         score 9 or 10   out of 10 possible




In this example, there are no Decals – so no scoring was performed of this criteria element. ModelBase compensates for these missing criteria by adjusting the scored criteria up in proportion. For clarification on what to consider in your scoring decision, see the following pages. ModelBase scored this entry as an overall 78 out of 100 possible points equating to a mid-level Silver Medal.

Criteria Scoring Guidance

Basic Construction
Seams should be filled. Mold marks, sinks, and ejector pin marks should be eradicated.
Detailing which was removed while accomplishing the first two items should be restored to the maximum extent possible.
Flash should be removed – Preserving the original contour of the original parts, if not the detailing.
Contour errors of the kit corrected.
Configuration proper for time frame modeled. (i.e., the USS NEW JERSEY looks much different in her 1978 dress as opposed to her 1945 appearance.)
Alignment of parts:
Ship’s superstructure (platform, cabins, funnels, etc.) should be properly aligned with the vertical when viewed from the stem or stern.
Masts should also be parallel to the vertical axis of the ship when viewed from the stem or stern.
Rake should be uniform (unless real vessel has them different.)
Rigging tension should not cause the masts and spars to bend.  (This is a big fault found in most plastic ships.)

Painting and Finishing

Glue marks should be removed.
Paint should be even and smooth, unless there is prototypical evidence to the contrary.
a.   No brush marks should be visible in the finish.
b.   No “orange peel” or “eggshell” effect.
c.   Fingerprints imprinted in the paint, or of a different color, are major errors.
Paints should be a matte finish – no gloss paint unless for a special effect.  (For some reason it is a worldwide custom for ship models in the smaller scales of less than 1/8” = 1’ to be painted in matte colors by most serious builders.
Due to the small scales generally used by ship modelers, “pure” colors are seldom used.  (For instance, black should be tinted with white; white should be grayed out, etc.)
Color scheme should coincide with the time era modeled.  (i.e., the USS NEW JERSEY of 1968 will not be painted in measure 32/22D dazzle.)
Weathering should be kept to a minimum due to the small scales involved, and any used should be kept as close to scale as possible. Even coming straight out of dry dock, a ship will already show some signs of “weathering”.  Rust will show at anchor hawse pipes, as well as the bow and stern.  Salt buildup on the hull will have a whitening effect.

Decals
Only score Decals if the kit has decals applied.
Any decals?  Is there a visible “halo” around the images?  There shouldn’t be.  And generally, it is not necessary to have the body and decal have the same degree of gloss.
Decal film should not be readily apparent; there should be no silvering or bubbling.
Aligned properly.

Detailing
Make sure that all small parts are as close to scale as possible.
Make sure that all the detail added was indeed on the ship at the time frame reproduced.
Thinned-down or scratch built masts and yards for smaller scales (1/450 and down).
Rigged all lines of the rigging with thread or sprue as close to scale as possible.
Thinned down the bulwarks, splinter shields, etc., or replaced with thin plastic card.
Discarded molded railings and rigging.  Replaced by scratch built or aftermarket material.
Sanded off the very small details on the deck, funnels, etc., and replaced with scratch built or aftermarket parts. Drilled out all gun barrels, vents, etc., that are possible to do.
Rig all sailing ships correctly as to era, and to the lines used; also rig the lines correctly.
(Example 1:  A shroud could end on a deadeye or a metal truss rod – not on the gunwale of the ship.  Example 2:  Don’t have metal chains for the anchor of halyards for a frigate from 1650!)
Are deadeyes upside down?  Are rigging lines and blocks in proportion to each other?
Thick parts should be thinned down to scale.
Details added to the model should be in scale or as close to scale as possible.
Any after-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model.  Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform.

Presentation/Base
How is the craft exhibited? Judges should take into account the quality of the presentation.
If a custom base was built as opposed to the kit base, consider the effort required.
Does the base detract or enhance the overall quality of the entry?
Does water look realistic for the scale?

Other Notes
In the smaller scales (1/500 to 1/700), it is better to “cover” the life boats with “canvas” rather than show the thwarts and other details – all of which are usually way over scale and very difficult to make look correct.
Mooring lines properly “flaked” down on the deck will add realism.  However, excess glue will leave an unsightly shiny splotch.
A good penlight is an invaluable aid for showing up seams that are poorly finished, unsanded ridges, poor interiors and/or worse yet, unfinished interior areas that can easily be seen from the outside.  When using a strong light, shine it across the seam at an angle, as this will most readily show uneven ridges at the seam lines, and other scratches.
Carefully pick up models to look at the underside of the hull.  One model when viewed this way went from a possible first to last, as the modeler did not bother to fill in the seams
Models fixed to the base present a challenge to a judge - The point is: try to use the same degree of scrutiny to each model no matter how challenging that may be.
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« Reply #6 on: March 20, 2010, 05:00:58 AM »

 For entries in this group, any base or figures are not considered in your judging decisions even if they are present. Contestants should enter the Diorama Group for this. Judges are not to attempt to tally the score – this will be done programmatically by ModelBase. ModelBase weights the criteria based upon the table below. If a criteria element is not present draw a line through that element on the score sheet as shown below.



The Modelpalooza scoring system will automatically apply these percentages when your rating of 1-10 is entered into it. Each criteria element is to be scored individually as a separate item:

No award – score 1 or 2    out of 10 possible            
Merit –        score 3 or 4    out of 10 possible
Bronze –      score 5 or 6    out of 10 possible
Silver –        score 7 or 8    out of 10 possible
Gold –         score 9 or 10   out of 10 possible




In this example, the hatches are closed – so no scoring was performed of the Interior criteria element. ModelBase compensates for these missing criteria by adjusting the scored criteria up in proportion. For clarification on what to consider in your scoring decision, see the following pages. ModelBase scored this entry as an overall 75 out of 100 possible points equating to a mid-range Silver Medal.

Criteria Scoring Guidance

Construction

Flash should be removed. Seams should be filled.
Detailing which was removed while accomplishing the first two items should be restored to the maximum extent possible. Mold marks, sinks, copyright marks, and ejector pin marks should be eradicated.
Contour errors should be corrected. Windscreen and other clear areas - No white areas caused by overuse of styrene glue. No mold lines or seams that shouldn’t be there but all doors, hood, trunk, and other visible lines present. Are there any modifications to the body?  Do they look like modifications, or do they appear as if they were molded that way? How well is any clear part attached – any glue marks?
Sinks, mold marks, ejector pin marks removed.
Glue marks eliminated. Gaps on tanks located around the hull between the idler and bogie wheels closed.
Contours should be checked for accuracy.  If incorrect, corrected by filing, filling, or scratch-building new parts. Motorization holes in the bottom of the vehicle should be filled in.

Tracks/Wheels
No gap or overlap where the track ends join. Road wheels should always sit flush on the track.
Track pattern (cleats) faces in the proper direction. Tracks should not bow in or out when viewed from the front or back of the vehicle.
Are tracks/bogies/wheels properly aligned when viewed from the bottom, sides, and front. 
Bogies/wheels should be aligned with each other when viewed from all three positions; all wheels should touch the surface in a prototypical manner unless mounted onto a base.
Valve stems on any wheels? On tracked vehicles, simulated the sag of the track between the idler wheels that the track on real vehicles would demonstrate. The interior of road wheels should be detailed if they are visible.

Interior
Only score the Interior if it is visible.
Glue marks? Any modifications?  How well done? Is the gun breech inside the turret if hatches are open?
Is the dash detailed?  How well?  Was an attempt made to represent the numbers, etc., on the gauges? 
Has any attempt been made to paint the door handles and other details, if molded?
Seat belts should be present. Inspect for proper painting.
Instrument faces on dashboards should have detail picked out and lenses added.
Gas and brake pedals should be added to open-wheeled vehicles.

Painting and Finishing
Color nit-picking is not a sign of a good judge, as most persons knowledgeable in this field know that most prototypical sources for color are unreliable and that real colors quickly change out in the field due to exposure to the elements, poor application, maintenance, etc.
Weathering should be proper for the model and not overdone.
Paint finish – no “orange peel”, sags, or fingerprints embossed in the finish. 
How are any lenses, such as side marker lights or tail lights represented? (Hopefully by colored tint rather than by opaque paint.)
Paint should be even and smooth, unless there is prototypical evidence to the contrary. Inspect for fingerprints and brush-marks in the finish.
Paint edges that are supposed to be sharp should be sharp (i.e., should not have the typical ragged masking tape edge).

Decals
Only score if the kit has decals applied.
Any decals?  Is there a visible “halo” around the images?  There shouldn’t be.  And generally, it is not necessary to have the body and decal have the same degree of gloss.
Decal film should not be readily apparent; there should be no silvering or bubbling.
Aligned properly.

Details
Machine guns, main guns and exhaust pipes should be drilled out. Exhaust pipes should be drilled out.
Parts that are unrealistic-looking, inaccurate, or coarse should be modified or replaced.
Weld marks should be simulated where applicable.
Add extra parts if practical, but they should be in accord with references to justify the extra details.
a.   Add tarps, bedrolls, chains, fuel cans, etc.
b.   Added (especially on conversions or scratch built models) the small detail parts (rivets, nuts and bolts, etc.) that a kit manufacturer usually provides, but which most modelers will not replace or duplicate.
Simulated or molded-on equipment replaced.  This applies especially in the replacement of molded screen with real screen.
If on-vehicle material is added, there should be a hook, rope, or tie-down to hold the article on.  Attaching a jerry can with super glue just doesn’t cut it in the real world.
Windshield wipers should be added where appropriate.
Cable and electrical lines should be added to lights and smoke dischargers.
Molded-on parts like axes and shovels should be undercut or removed completely and replaced.
Molded grab handles and hatch levers should be replaced with wire or stretched sprue.
If the underside of the model can be viewed, does it have the same attention to detail as the top?  For example: motor holes filled; paint applied to, and weathering on, the inside of the road wheels consistent with that on the outside.
Any chassis detail added, such as brake lines, fuel lines from the gas tank to the fuel pump, and on some cars, parking brake lines, etc.
Is it detailed with paint – with different colors or degree of gloss for frame vs. floor, transmission, exhaust pipes, mufflers, and catalytic converters? 

Engine and Engine Compartment should be judged as part of the details if it is open.
Any detail added – ignition wiring, electrical wiring such as wires to the headlight, for the firewall, starter motor wired, battery wired, throttle linkage, water hoses (and do they have the hose clamps represented), etc.?
Is the insulation on the underside of the hood represented either by paint or another material or both?
Thick parts should be thinned down to scale.
Intakes should be blocked off if you can see into the vehicle through them.
Details added to the model should be in scale or as close to scale as possible.
Any after-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model.  Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform.

Other Notes
A good penlight is an invaluable aid for showing up seams that are poorly finished, un-sanded ridges, poor interiors and/or worse yet, unfinished interior areas that can easily be seen from the outside.  When using a strong light, shine it across the seam at an angle, as this will most readily show uneven ridges at the seam lines, and other scratches. Carefully pick up models to look at the undersides.  One model when viewed this way went from a possible first to last, as the modeler did not bother to fill in the seams Models fixed to the base present a challenge to a judge - The point is: try to use the same degree of scrutiny to each model no matter how challenging that may be.
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« Reply #7 on: March 20, 2010, 05:04:40 AM »

For entries in this group, any base or figures are not considered in your judging decisions even if they are present. The modeler should enter into the Diorama Group for this. Judges are not to attempt to tally the score – this will be done programmatically by ModelBase. ModelBase weights the criteria based upon the table below. If a criteria element is not present draw a line through that element on the score sheet as shown below.



The Modelpalooza scoring system will automatically apply these percentages when your rating of 1-10 is entered into it. Each criteria element is to be scored individually as a separate item:

No award – score 1 or 2    out of 10 possible            
Merit –        score 3 or 4    out of 10 possible
Bronze –      score 5 or 6    out of 10 possible
Silver –        score 7 or 8    out of 10 possible
Gold –         score 9 or 10   out of 10 possible




In this example, there are no Decals – so no scoring was performed of this criteria element. ModelBase compensates for these missing criteria by adjusting the scored criteria up in proportion. For clarification on what to consider in your scoring decision, see the following pages. ModelBase scored this entry as an overall 72 out of 100 possible points equating to a low-end Silver Medal.

Criteria Scoring Guidance

Construction
Flash should be removed. Seams should be filled.
Detailing which was removed while accomplishing the first two items should be restored to the maximum extent possible. Mold marks, sinks, copyright marks, and ejector pin marks should be eradicated.
Contour errors should be corrected.
Windscreen and other clear areas:
a.   No white areas caused by overuse of styrene glue.
b.   Gaps between the clear parts should be eliminated unless the real vehicle would still show them in scale.
c.   Scratches in the clear areas should be polished out.
No mold lines or seams that shouldn’t be there but all doors, hood, trunk, and other visible lines present.
Are there any modifications to the body?  Do they look like modifications, or do they appear as if they were molded that way? How well is any clear part attached – any glue marks?

Wheels
Are wheels properly aligned when viewed from the bottom, sides, and front. 
Wheels should be aligned with each other when viewed from all three positions; all wheels should touch the surface in a prototypical manner. Are tires lettered if appropriate? Valve stems on wheels?

Interior
Only score the interior if it is clearly visible for close inspection.
Glue marks? Any modifications?  How well done?
Is the dash detailed?  How well?  Was an attempt made to represent the numbers, etc., on the gauges?  Is it neat?  Even if the actual numbers are not present (seldom possible), can you still glance at it and get a feeling of the numbers’ being there? Any door lock stems?
Any levers representing the seat adjuster, if this area is visible?
Has any attempt been made to paint the door handles and other details, if molded?
If painted, does it look right for either fabric (flat) or leather and vinyl (semi-gloss)?
Is the carpet in some way differentiated from the seats and door panels by either a different shade, texture, or is it gloss? Seat belts should be present. Inspect for proper painting.

Painting and Finishing
Paint finish – no “orange peel”, sags, or fingerprints embossed in the finish.  Usually, Cars should have a glossy finish. Please note that although weathering is gaining more acceptance in the automotive ranks, especially with some trucks and certain types of racing cars (such as the Rally types); it is not the standard practice of this group.  Most auto modelers build what is considered a “show” car or restored car, and as such, judges should not expect weathering, nor should a model be graded down for lack of it.
How are any lenses, such as side marker lights or tail lights represented? (Hopefully by colored tint rather than by opaque paint.)
How well is chrome (if any) represented by paint, aluminum of Bare-Metal foil?
Paint should be even and smooth, unless there is prototypical evidence to the contrary.
a.   No brush marks.
b.   “Orange peel” or “eggshell” effect is a sign of a poor paint job.
c.   Fingerprints imprinted in the paint, or of a different color, are major errors.
Paint edges that are supposed to be sharp should be sharp (i.e., should not have the typical ragged masking tape edge).

Decals
Only score Decals if the kit has decals applied.
Any decals?  Is there a visible “halo” around the images?  There shouldn’t be.  And generally, it is not necessary to have the body and decal have the same degree of gloss.
Decal film should not be readily apparent; there should be no silvering or bubbling.
Aligned properly.

Details
Chassis
Any chassis detail added, such as brake lines, fuel lines from the gas tank to the fuel pump, and on some cars, parking brake lines, etc.
Is it detailed with paint – with different colors or degree of gloss for frame vs. floor, transmission, exhaust pipes, mufflers, and catalytic converters?  Remember, all running gear should be a flat black or dark gray to represent undercoating, although this is not done generally on the better cars.
Engine and Engine Compartment should be judged as a part of the details if it is visible.
Any detail added – ignition wiring, electrical wiring such as wires to the headlight, for the firewall, starter motor wired, battery wired, throttle linkage, water hoses (and do they have the hose clamps represented), etc.?
Is the insulation on the underside of the hood represented either by paint or another material or both?
Exhaust pipes should be drilled out.
Working Parts
Are there working parts and were they added to the basic kit?
Do they operate realistically?
Do they look real when the mechanism is visible?
Some areas that could have moving parts are hood, doors, trunk, T-Tops, gas filler cap door, sun visors, seat backs, steering, suspension, etc.
If opening doors, etc., is there any weather stripping added?  Is some mechanism for opening panels represented?

Thick parts should be thinned down to scale.
Intakes should be blocked off if you can see into the car through them.
Exhaust stacks, intakes, vent, etc., should all be drilled out if possible.
Details added to the model should be in scale or as close to scale as possible.
Any after-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model.  Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform.

Other Notes

A good penlight is an invaluable aid for showing up seams that are poorly finished, un-sanded ridges, poor interiors and/or worse yet, unfinished interior areas that can easily be seen from the outside.  When using a strong light, shine it across the seam at an angle, as this will most readily show uneven ridges at the seam lines, and other scratches.
Carefully pick up models to look at the undersides.  One model when viewed this way went from a possible first to last, as the modeler did not bother to fill in the seams
Models fixed to the base present a challenge to a judge - The point is: try to use the same degree of scrutiny to each model no matter how challenging that may be.
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RainMan
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Posts: 65



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« Reply #8 on: March 20, 2010, 05:07:14 AM »

For entries in this group, any base or figures are not considered in your judging decisions even if they are present. Judges are not to attempt to tally the score – this will be done programmatically by ModelBase. ModelBase weights the criteria based upon the table below. If a criteria element is not present draw a line through that element on the score sheet as shown below.



The Modelpalooza scoring system will automatically apply these percentages when your rating of 1-10 is entered into it. Each criteria element is to be scored individually as a separate item:

No award – score 1 or 2    out of 10 possible            
Merit –        score 3 or 4    out of 10 possible
Bronze –      score 5 or 6    out of 10 possible
Silver –        score 7 or 8    out of 10 possible
Gold –         score 9 or 10   out of 10 possible




In this example, Landing Gear are up and the Canopy was closed – so no scoring was performed of these criteria elements. ModelBase compensates for these missing criteria by adjusting the scored criteria up in proportion. For clarification on what to consider in your scoring decision, see the following pages. ModelBase scored this entry as an overall 72 out of 100 possible points equating to a low-end Silver Medal.

Criteria Scoring Guidance

Construction

Flash should be removed. Seams should be filled.
Detailing which was removed while accomplishing the first two items should be restored to the maximum extent possible.
Mold marks, sinks, copyright marks, and ejector pin marks should be eradicated. Contour errors should be corrected. Engine pods or cowlings are lined up correctly when viewed from the top, side, and front.
Canopies and other clear areas:
a.   No white areas caused by overuse of styrene glue.
b.   Gaps between the canopy and / or other clear parts should be eliminated unless the real aircraft would still show them in scale.
c.   Scratches in the clear areas should be polished out.

Landing Gear
Only score landing gear if the wheels are in the down position.
Are landing gear properly aligned when viewed from the bottom, sides, and front. 
Main gear should be aligned with each other when viewed from all three positions; all wheels should touch the surface in a prototypical manner.

Alignment
Wings – have the same dihedral / anhedral on both sides.
Top view – wings and stabilizers line up correctly with the center line.
Fin/rudders – in twin combinations are aligned with each other when viewed from the front and side, and angles with relation to the stabilizer are the same.

Cockpit
Only score the cockpit if the canopy is open or available for viewing.
Seat belts should be present. Inspect for proper painting and detailing as applicable.

Painting and Finishing
All glue marks and sinks removed.
Colors: don’t nitpick; it’s a sign of someone who hasn’t spent any time near the real thing as every present-day aircraft will vary in color from batch to batch.  If you do find a model with a peculiar color it is reasonable to expect some sort of documentation to confirm it.
Good, straight, crisp lines on the clear parts.
Paint should be even and smooth, unless there is prototypical evidence to the contrary.
a.   No brush marks should be seen.
b.   “Orange peel” or “eggshell” effects are usually an indication of a poor painting job.
c.   Fingerprints imprinted in the paint, or of a different color, are major errors.
Paint edges that are supposed to be sharp should be sharp (i.e., should not have the typical ragged masking tape edge).
Weathering should show concert for scale (i.e., size of chipped areas), concern for the terrain and weather factors the real aircraft was in, and consistency (i.e. a “vet” of 100 missions will not have a factory-fresh cockpit interior!).

Decals
Only score Decals if the entry has decals applied.
Decal film should not be readily apparent; there should be no silvering or bubbling.
Aligned properly. (Unless there is evidence to the contrary.  I remember a model of an A-10 with the national insignia upside down, but the entrant included a photo of the real bird showing that defect!)

Details
Thick parts should be thinned down to scale.
a.   Trailing edges of older kits usually require this step.
b.   Rocket and bomb fins usually should be replaced by thin plastic card.
Wheel wells should be scratch built if no kit detail is given (i.e., no big hole through which you can see the rest of the aircraft interior unless the real thing was built that way).
Intakes should be blocked off if you can see into the aircraft through them.
Guns and exhaust stacks, intakes, vent, etc., should all be drilled out if possible.
Details added to the model should be in scale or as close to scale as possible.
External stores on the model should have undergone the same care in construction as the basic kit.  Photos or other references should be used for locating the stores on the model as most manufacturers just include a potpourri of weapons/tanks which may not be accurate as far as type or loading.  For instance, napalm bombs would not be mixed with low drag HE bombs.
Any after-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model.  Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform.


Other Notes
1.   A good penlight is an invaluable aid for showing up seams that are poorly finished, unsanded ridges, poor interiors and/or worse yet, unfinished interior areas that can easily be seen from the outside.  When using a strong light, shine it across the seam at an angle, as this will most readily show uneven ridges at the seam lines, and other scratches.
2.   Carefully pick up models to look at the undersides.  One model when viewed this way went from a possible first to last, as the modeler did not bother to fill in the bottom fuselage seams nor the gaps between the wings and fuselage.  Models fixed to the base present a challenge to a judge - The point is: try to use the same degree of scrutiny to each model no matter how challenging that may be.
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